Game is serious. Not office decoration.

From Tehran board games and city hunts to a Berlin interactive performance platform: revenue simulations and field tools your teams opt into, with debriefs leaders can coach to.

2016

Tehran: tables and city streets

Our journey began with dice, cards, and creativity. As Farbood.games, we published 5 board games, including best-sellers Zaar and Gendarmery. The same years brought city-wide hunts in Tehran: for a few hours, teams became detectives in the real city instead of checking out. Across eight years, that added up to 200+ facilitated sessions, 60+ organizations, more than a dozen industries. Different cultures, different problems, same pattern: when the frame is honest, people bring real attention. That instinct still powers what we build on the platform today.

2020

Forged in Crisis

When the world locked down, corporate teams went silent. We adapted 40+ game formats for Zoom and Google Meet in under a year, not as icebreakers, but as structured experiences that surfaced real team dynamics remotely. Companies started asking: "Can you measure what just happened?" That question changed our trajectory.

Today

Berlin platform, global delivery

Today from Berlin we ship an interactive performance platform to 60+ enterprise organizations. The revenue engine (Deal IQ, Transfer, Mirror, Quest Builder) trains qualification and captures field pipeline. The operations engine (Meteorite, Code Decoder, AgileOps) aligns leadership and PMO cohorts. Same human pattern two continents later: when stakes are real, people invest attention. We turn that into debrief-ready evidence, not consulting slide decks.

60+

Enterprise Clients

3,000+

Participants Engaged

40+

Game Mechanics Designed

200+

Facilitated sessions

Attention first. Then behavior.

Compensation buys hours. It does not automatically buy ownership or the field truth your forecast depends on. When people choose into a clearly designed frame, they bring attention, creativity, and trade-offs you can see. Here is the awkward part: many workplace incentives were always engagement mechanics with older names. The point is not "fun instead of work." It is a thin layer of stakes and story on top of work that has gone automatic, then capturing what people actually do. We still build the same way: unavoidable situations, structured debrief, cohort-level signals your revenue and L&D leaders can coach to. Not a city tour. Not theater. Evidence you can reuse.

See how we apply this in practice: enterprise experience catalogue, design method, and case studies.