Discovery & Insight
Listening, analysis, and reading the room.
- TenderActive Listening
- DiscerningCritical Thinking
- ThinkerAnalytical Thinking
- MindreaderSocial Perceptiveness
Team craft on the same enablement spine as Deal IQ
Practice inside-team moments before the retro, 1:1, or cross-functional thread goes sideways.
Team IQ puts reps inside their pod: manager, peers, and cross-functional partners in scripted social beats, not buyer rooms. Reps read reactions in the moment. Klara stays sparse. Fit, frequency, and provenance charts land in debrief and the manager dossier.
1 to 40 participants · 20 to 45 minutes per episode · EN / DE / FA · Manager dossier, chemistry, and cross-sim exports
Sample report first · Groups and skills toggle · Episode scrubber with delta vs prior · ~20 min playable retro
1-40
20-45 min
Online
Pod-craft shape
Retro read: discovery landed; influence and judgment still risky.
Not personality types. Which skill the rep reached for, in which social scene, how often, and whether peers reacted well, went quiet, or pushed back.
Twenty-four O*NET-aligned skills in five groups. Managers pick 3 to 5 focus skills. Every beat scores situational fit, not personality labels.
Same catalog powers Deal IQ attitude signals and Team IQ pod craft. Groups color the polar debrief chart.
Discovery & Insight
Listening, analysis, and reading the room.
Influence & Communication
Persuasion, negotiation, and relationship building.
Drive & Resilience
Persistence, initiative, and follow-through.
Judgment & Leadership
Decision quality, accountability, and coaching.
Adaptability
Flexibility, learning agility, and creative thinking.
Managers assign focus skills per cohort. Other library skills still score when a beat touches them, so the dossier stays honest.
Episodes also track pod-native constructs (psychological safety, managing up, peer trust repair) mapped to library proxies for coaching copy.
Inside the product
Players feel peer reactions in fiction. Managers read fit charts, provenance, and cross-sim gaps after the episode, on the same enablement spine as Deal IQ.
Session drawer opens with source tags and beat snippets managers can coach to.
For enablement and sales leaders
Open the sample report for group and skill radars, episode scrubber, and delta vs prior before the coaching conversation.
Same enablement spine · Practice deal craft in Deal IQ →
Directed beats, reaction-first play, and auditable debrief evidence on one person record.
Pick focus skills, assign Team craft episodes, and approve the team track separately from deal craft.
Cast strip, story panel, and Slack-style beats. Live pulse shows reactions, not rubric meters.
Frequency and situational fit charts with provenance tags managers can export and coach to.
Four beats from briefing to debrief
Each episode is a social chapter on a fictional pod. Managers tune focus skills; players feel consequences in-fiction.
1 · Briefing
Hub shows Team craft badge, episode hook, and manager-chosen focus skills with team context.
2 · Directed beats
Retro forum, 1:1, or peer-pressure scenes. Player chooses approach; NPCs react in story panels.
3 · Live pulse
Relationship shifts surface as mood rings and lines, not live grade meters.
4 · Debrief
Fit bands (well matched, risky, wrong tool) plus frequency charts land after the episode.
Pilot retro episode
Single Team craft episode (AtlasPath Week 3 retro) to surface situational fit on pod skills.
Learning path lane
Team craft track alongside Deal craft on the same dossier, chemistry, and approval flow.
Cohort compare
Same arc for peers with manager comparison on focus skills and inside dynamics.
Evidence from session drawer through debrief, ready for 1:1 coaching, enablement reviews, and chemistry rollups.
Deal IQ trains deal craft with buyers: intel, qualification, business case. Team IQ trains team craft inside the pod: peers, manager, cross-functional partners. Same enablement spine, different fiction.
No. Team IQ reports situational fit: which skill landed in which scene type, not permanent trait scores.
Focus skills (3 to 5), Team craft episode assignment, and separate track approval from deal craft.
Most pilot episodes run 20 to 45 minutes from briefing through debrief.
Yes. The dossier and cross-sim panel merge evidence when the same skill ID appears in Deal IQ and Team IQ runs.
Yes. Open the sample report to see group and skill radars, the episode scrubber, and delta vs the prior episode. Or play the Ep3 retro slice on our public demo pod (~20 min).
Assign the Week 3 retro episode and review the first dossier export in the same week.