Serious game · Knowledge management

Meteorite

When knowledge has to cross tables, not slides.

A hex-map expedition for teams who create, share, receive, and apply knowledge under pressure. Each player searches for their own meteorite fragment. The crew wins only when everyone finds theirs. Icon signals reach adjacent tables. Clues stay private until someone chooses to share.

1 to 100 players · Solo or workshop · 3×3 default layout · Facilitator debrief · EN / DE / FA

Meteorite expedition hero: hex map at golden hour

What you are really testing

The game focuses on the core loop of knowledge management: create and document what you discover, transfer it to others in a constrained way, receive and interpret their messages, and apply that knowledge to act. Organizations that do this well retain and use knowledge; those that skip steps lose it.

The four KM loops, inside the game

Players explore a hex map, use tools and craft vehicles, and earn progressive clues. Movement and search are limited per turn. Messaging to teammates on adjacent tables costs resources and uses a fixed set of icons, no free text. The system records behaviour and produces reports for facilitators and players.

Create

Search the map, craft tools, log clues in your private Intel journal.

Transfer

Send icon signals to teammates on adjacent tables. Messages cost resources.

Receive

Read the Team inbox. Decode what others sent without seeing their private clues.

Apply

Combine signals and clues to move, claim, and help the crew finish together.

Two journeys, one room

Creators configure the room in minutes. Players enter with a join code and land in the same wired flow every time.

Player journey

  1. 1.Join with a code, pick team color in solo mode, choose a cosmetic explorer avatar.
  2. 2.Brief in the expedition lobby. Solo starts when ready. Workshop waits for the facilitator.
  3. 3.Play on three tabs: map actions, private Intel clues, Team icon chat to adjacent tables.
  4. 4.End each round when done. AI teammates follow human pace in solo mode.
  5. 5.Open a personal KM debrief with behavioral mirror and a shareable report link.

Facilitator journey

  1. 1.Create a room: map preset, energy rules, solo or workshop, optional AI fill.
  2. 2.Share one join link. Control panel shows live map, rounds, and seat status.
  3. 3.Advance rounds or end the session. Advanced demo can run AI rounds for pilots.
  4. 4.Open Facilitator Debrief: humans-first roster, team tables, comparative KM charts.
  5. 5.Copy per-player report links for coaching follow-ups.

Inside the game

What players actually see on the map, in the lobby, and in team chat.

Meteorite is not a slide deck with a score at the end. It is a hex expedition with limited energy, private clues, and icon signals that only reach adjacent tables. These are real UI surfaces from the live build.

Meteorite hex map with explorer tokens and reachable hex highlights

Shared hex map. Move, search, and claim under an energy budget.

Meteorite expedition briefing with explorer avatar picker

Expedition briefing. Pick a cosmetic explorer, then launch solo or wait for the facilitator.

Meteorite play panel with resources, tools, and actions

Play tab. Resources, tools, vehicles, and the five actions in one surface.

Meteorite team chat with icon signal inbox

Team tab. Icon signals to adjacent tables. The KM loop lives here.

Meet the expedition crew

Six cosmetic explorer portraits. Same rules for everyone. The map shows who is where with team-colored rings.

Run it your way

Solo pilot

One human plus AI crew mates on a private instance. Ideal for self-serve demos, async pilots, and L&D previews.

Live workshop

Multiple human teams across tables. The facilitator starts the room when everyone is in. Communication gaps show up in the debrief.

Results that read like a story, not a spreadsheet

Players get a plain-language expedition outcome, KM headline, and optional depth: executive visuals, behavioral mirror, ICCE-style scorecard. Facilitators get live refresh, session phase, and humans-first tables.

After the game, facilitators receive player, team, and comparative reports with scores along the four dimensions. Each player receives a personal report and a team report. The data supports a structured debrief on documentation, communication, and application of knowledge.

Meteorite win celebration after finding a fragment

View the rulebook

View the full Meteorite (Knowledge Management) rulebook: intuitive, fun to read, and in your language. Enter your details below and we’ll open the branded rulebook for you.

Who it is for

For teams and organizations that want to surface and discuss how knowledge is created, shared, and used, without a sales pitch, with clear mechanics and measurable outcomes.

Meteorite FAQ

How many players?

1 to 100 including solo mode. Multi-table workshops work best with at least two teams so create, transfer, receive, and apply show real gaps.

How does the lobby work?

Solo: start when you are ready. Workshop: the facilitator starts from the control panel when seats are filled.

What do facilitators get?

Live control panel, Facilitator Debrief with KM charts, behavioral mirror for humans, and copyable player report links.

Is it only for knowledge teams?

No. Any team that creates, shares, or uses knowledge benefits, from R&D and operations to HR and project teams.

Pilot Meteorite with a real cohort or try the public demo room first.