Solo pilot
One human plus AI crew mates on a private instance. Ideal for self-serve demos, async pilots, and L&D previews.
Serious game · Knowledge management
When knowledge has to cross tables, not slides.
A hex-map expedition for teams who create, share, receive, and apply knowledge under pressure. Each player searches for their own meteorite fragment. The crew wins only when everyone finds theirs. Icon signals reach adjacent tables. Clues stay private until someone chooses to share.
1 to 100 players · Solo or workshop · 3×3 default layout · Facilitator debrief · EN / DE / FA

The game focuses on the core loop of knowledge management: create and document what you discover, transfer it to others in a constrained way, receive and interpret their messages, and apply that knowledge to act. Organizations that do this well retain and use knowledge; those that skip steps lose it.
Players explore a hex map, use tools and craft vehicles, and earn progressive clues. Movement and search are limited per turn. Messaging to teammates on adjacent tables costs resources and uses a fixed set of icons, no free text. The system records behaviour and produces reports for facilitators and players.
Search the map, craft tools, log clues in your private Intel journal.
Send icon signals to teammates on adjacent tables. Messages cost resources.
Read the Team inbox. Decode what others sent without seeing their private clues.
Combine signals and clues to move, claim, and help the crew finish together.
Two journeys, one room
Creators configure the room in minutes. Players enter with a join code and land in the same wired flow every time.
Inside the game
Meteorite is not a slide deck with a score at the end. It is a hex expedition with limited energy, private clues, and icon signals that only reach adjacent tables. These are real UI surfaces from the live build.

Shared hex map. Move, search, and claim under an energy budget.

Expedition briefing. Pick a cosmetic explorer, then launch solo or wait for the facilitator.

Play tab. Resources, tools, vehicles, and the five actions in one surface.

Team tab. Icon signals to adjacent tables. The KM loop lives here.
Six cosmetic explorer portraits. Same rules for everyone. The map shows who is where with team-colored rings.






One human plus AI crew mates on a private instance. Ideal for self-serve demos, async pilots, and L&D previews.
Multiple human teams across tables. The facilitator starts the room when everyone is in. Communication gaps show up in the debrief.
Players get a plain-language expedition outcome, KM headline, and optional depth: executive visuals, behavioral mirror, ICCE-style scorecard. Facilitators get live refresh, session phase, and humans-first tables.
After the game, facilitators receive player, team, and comparative reports with scores along the four dimensions. Each player receives a personal report and a team report. The data supports a structured debrief on documentation, communication, and application of knowledge.

View the full Meteorite (Knowledge Management) rulebook: intuitive, fun to read, and in your language. Enter your details below and we’ll open the branded rulebook for you.
For teams and organizations that want to surface and discuss how knowledge is created, shared, and used, without a sales pitch, with clear mechanics and measurable outcomes.
1 to 100 including solo mode. Multi-table workshops work best with at least two teams so create, transfer, receive, and apply show real gaps.
Solo: start when you are ready. Workshop: the facilitator starts from the control panel when seats are filled.
Live control panel, Facilitator Debrief with KM charts, behavioral mirror for humans, and copyable player report links.
No. Any team that creates, shares, or uses knowledge benefits, from R&D and operations to HR and project teams.
Pilot Meteorite with a real cohort or try the public demo room first.